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<br><br>Now it should be fairly easy to pick out dogs by eye, so you DON'T need to figure this out on -every- puppy. Just on the close calls and dogs that you got from outside the line. So don't be scared of numbers too much, because you'll rarely need to use them unless you're putting them on the list above. You simply use the two stats you picked out from the eventing guide as bases for the percents and use the appropriate stat of the dog to multiply it by and tada. Hivemind's General Score is 31.85. If you want to check, go ahead.<br><br>If you were breeding for herding the formula would be adapted like this:<br><br>(128*15%)+(126.5*10%)
<br><br>Get the idea of that? Hopefully you do because I don't think I can explain it better, but i'll try.<br><br><br><span style="font-weight:bold"><span style="text-decoration:underline">Levels</span></span><br><br>Once you've mastered figuring out the General Score, you can focus on levels. As before, the dashes indicate the level . Each level has a highest and lowest General Score allowed. The boundaries are determined generation-by-generation, with the highest score of said generation being the cap, and the lowest being the bottom. It expands in either direction when a dog has been accepted that fits in between categories. The level it expands is usually the one generally associated with it's generation. It's possible for a dog to skip a generation.<br><br>This is how you insert random dogs - You buy them, figure out the score and put them in where they belong in relation to the others. The rest figures out itself, and your 'add-on' fits in perfectly without disrupting anything. I've managed to put in high statted 9x4's in level 3 this way.<br><br>If you look at the bottom level, dogs are sorted in order from highest number to lowest score. This is the same for each level. When breeding, it's optimal to breed the highest male and female pair and work down.<br><br>How you pick the puppies is entirely personal choice. I usually single out the two with the highest strength, and the two with the highest endurance, and after some eyeballing do quick math if I still cannot decide.<br><br><span style="font-weight:bold"><span style="text-decoration:underline">Starting</span></span><br><br>To start you simply need to find lots of dogs, preferably around 20 for a solid start. They don't need to be imports, or have similar scores. Divide the dogs in however many levels you feel fit, with whatever numbers you feel fit. I recommend two levels to start with, and to keep the scores for these levels solid. Breed up. Repeat until satisfied.<br><br>I don't pay attention much to the sources and usually start with random rescues with bad names, like "**?**Blue**?**" or "**Cutie Pie". They're practically free, and have similar stats to imports - so I don't mind it at all! On top of that, they help clean out the puppy plaza and support rescues.<br><br>Make sure you have a goal. Mine is a general score of 35 (Or 140 endurance and strength). Once you reach it you can end it, or continue it for however long you want anyway.<br><br><span style="font-weight:bold"><span style="text-decoration:underline">Inbreeding</span></span><br><br>This is optional. You can keep it clean or Inbreed. I inbreed for gifty colors or colors i'd like to keep (Indicated as G's) in case the color doesn't make it very high so it doesn't die out, or if the best dog is an unwanted gender. In both cases I pick two - the best dog and the gifty/opposite gender. I end up picking two for unwanted genders around a quarter of the time for normal dogs, and %75 of the time for gifties.<br><br>I think this is all I need to cover, if I missed something or made it overly confusing, let me know and I'll edit this (again) to clear up whatever the issue is. If you need help, i'm willing to make a template to help you start off.(aggression*-10%)+(endurance*20%)
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