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Training Help Files

edited July 2010 in FAQ
Training is a very important, if not the most important, aspect to having good dogs on Virtual Pups. Training affects both breeding and eventing on the game, as well as how much you can get when selling or studding your dogs, so you should train your dogs as well as you can.<br><br>There are two different places your dog will get better in as you train: Skills and Stats<br><br><span style="font-size:150"><span style="color:#4000BF">Skills</span></span><br>Skills are the things your dog will event best in. They are located to the right of the yellow stat box.<br><img src="http://usera.ImageCave.com/Bamalamza/Dog skills.jpg&quot; alt="http://usera.ImageCave.com/Bamalamza/Dog skills.jpg&quot; class="bb-image" /><br>The skills are important for you if your interested in competing or having good puppies. Your dog can achieve only so many skill points (around 280) in its lifetime, so choose where you want to specialize your dog carefully.<br><br><span style="font-weight:bold">Discipline Skill</span> are important for all events, especially if you want to show your dog, in anything. When your dog gets trained in more disciplines, then more training options become available. For information on what training options come up, see the training section.<br><span style="font-weight:bold">Show Skill</span> If you want your dog to excel in events such as Conformation or Showmanship, this is an important skill.<br><span style="font-weight:bold">Sport Skill</span> If you want your dog to excel in events such as Canine Disc, Flyball, Racing, Agility or Hunting, this is an important skill.<br><span style="font-weight:bold">Working Skill </span>If you want your dog to excel in events such as Weight Pulling, Tracking, Mushing, Schutzhund, herding or Hunting, this is an important skill. <br><br>The <a href="http://virtualpups.com/index.php?r=kennel/view&id=340793"; target="_blank" class="bb-url">Eventing Guide Table</a> can show you exactly what skills you need for what events.<br><br>Anyone can train skills and you can train up to 280 skill points to distribute between the skills. It's best if you concentrate on getting two skills to 100 in each and a third to 80, rather than trying to split the points up between all four.<br><br><span style="font-size:150"><span style="color:#4000BF">Stats</span></span><br>The other thing you train a dog in is it's stats. The stats are what is listed in the yellow box.<br><img src="http://usera.ImageCave.com/Bamalamza/Dog stats.jpg&quot; alt="http://usera.ImageCave.com/Bamalamza/Dog stats.jpg&quot; class="bb-image" /><br>The first column tells you the area, the numbers outside parenthesis are the actual stats are, the numbers in parenthesis ( )are the dog's potential and the stars represent the dog's natural stats. Training affects the two numbers. As you train, those numbers will rise. For eventing, the actual stats need to be as high as you can get them in the important areas for the event, over 200, most likely. For breeding, the better the potential (the number in parenthesis) a dog has in comparison to the actual stat, the better the pups' natural stats will be. The more you train the dog, the better its potential becomes. <br><br>Anyone can train stats, however, sponsor trainers can get the stats higher. A novice account is limited to getting stats up to 100, while a sponsor can get them to 200.<br><span style="color:#BF4000"><br>**Tip** Fully training a dog is often referred to as 280/200, that means 280 skill points and all stats to 200.</span><br><br><span style="font-size:150"><span style="color:#4000BF">Condition, Energy, Mood and Grooming</span></span><br>Each time you train in something, it has a chance to affect a dog's condition, energy, mood and grooming.<br><img src="http://usera.ImageCave.com/Bamalamza/Dog condition.jpg&quot; alt="http://usera.ImageCave.com/Bamalamza/Dog condition.jpg&quot; class="bb-image" /><br> How much they are affected will depend on the dog's breed, hyper and natural stats (stars). You want to be careful when training that you don't exhaust the dog, as then it will take a few turns to get its energy back up.<br><br>Our players have created quite a few guides about how to train and what to train in in the <a href="http://virtualpups.com/forum/viewforum.php?f=16"; target="_blank" class="bb-url">Tips and Tricks</a> section of the forums.<br><br><a href="http://virtualpups.com/index.php?r=kennel/view&id=340909"; target="_blank" class="bb-url">Training Table</a> that shows how what you train in affects different areas and what's required to be able to train in them.
<span style="background-color: rgb(255, 204, 0);">Along for the ride!</span><br>

Comments

  • edited January 2016 98.71.69.172
    The complete guide can be found on http://www.virtualpups.com/index.php?r=Kennel/view&id=527410
    Training Results Table


    The first column is what you train in.

    The second column is what discipline skill gains from the training and the number there represents at what level of training you will get the ability to use that training technique.

    *All numbers are approximate, not specific and are subject to change.


    Command Name
    Skill Gain
    Level required
     Energy Cost
     Fun Cost Groom Cost Intel End  Str   Speed   Aggro   Adapt   Loyal   Courage   Hyper   Friendly
    Teach Name discipline -1
    20

    5


    1





    1

    1

    1



    Sit show -1
    35

    3


    1






    1




    Groom
    15

    2

    -85











    Play (Rough House)  
    35

    -30







    3



    1


    -1

    Play (Friendly)
    35

    -30






    -3


    1

    1



    1

    Fetch sport -1
    35

    -2

    5


    1


    1




    1

    1


    Command Name  Skill Gain
     Level required
     Energy Cost Fun Cost Groom Cost Intel End  Str   Speed   Aggro   Adapt   Loyal   Courage  Hyper  Friendly
    Object Identification =top> working -1
    15

    5


    1





    1






    Hierarchy discipline 5
    12

    7







    1

    1



    1

    Stay show 5
    20

    -10


    1










    Retrieve sport 5
    25

    -3

    2


    1


    1





    1


    Tracking working 5
    35

    5


    1


    1





    1



    Good Dog/Bad Dog discipline 10
    20

    10




    1



    -1

    1

    1

    1



    Come show 10
    20

    5


    1


    1





    1


    1


    <span style="background-color: rgb(255, 204, 0);">Along for the ride!</span><br>
  • edited January 2016 98.71.69.172
    Training Results Table


    The first column is what you train in.

    The second column is what discipline skill gains from the training and the number there represents at what level of training you will get the ability to use that training technique.
    *All numbers are approximate, not specific and are subject to change.


    Command Name
    Skill Gain
    Level required
     Energy Cost Fun Cost Groom Cost Intel End  Str   Speed   Aggro   Adapt   Loyal   Courage   Hyper   Friendly
    Catch sport 10
    40



    5

    1

    1

    1





    1


    Herding working 10
    35

    5

    5

    1

    2


    1

    -1




    1


    Potty Train discipline 20
    10

    7

    2

    1






    1




    Lie Down show 20
    15

    10


    1







    1



    Swimming sport 20
    45

    -3

    30

    1

    2

    2

    1


    1


    2



    Command NameSkill Gain
    Level required
     Energy Cost Fun Cost Groom Cost Intel End  Str   Speed   Aggro   Adapt   Loyal   Courage   Hyper   Friendly
    Wearing a Harness working 20
    20

    2

    1

    1


    1








    Behavior discipline 30
    15

    10


    1






    1




    Heel show 30
    30

    10


    1

    1







    1


    Chase sport 30
    35

    -3

    5

    1

    1

    1

    1







    Search and Find working 30
    35

    5

    2

    1

    1

    1






    1



    Command NameSkill Gain
    Level required
      Energy Cost Fun Cost Groom Cost Intel End  Str   Speed   Aggro   Adapt   Loyal   Courage   Hyper   Friendly
    <span style="background-color: rgb(255, 204, 0);">Along for the ride!</span><br>
  • Training Results Table


    The first column is what you train in.

    The second column is what discipline skill gains from the training and the number there represents at what level of training you will get the ability to use that training technique.
    *All numbers are approximate, not specific and are subject to change.


    Command Name
    Skill Gain
    Level required
     Energy Cost Fun Cost Groom Cost Intel End  Str   Speed   Aggro   Adapt   Loyal   Courage   Hyper   Friendly
    Patience discipline 40
    10

    10


    1










    Dignity show 40
    25

    5



    1




    1

    2


    1

    Obstacles I:
    Jumps & Tunnels
    sport 40
    40

    5

    2

    1

    1

    1

    1


    1


    1

    1


    Pulling working 40
    40

    15

    3

    1

    1

    2

    1







    Advanced Obedience discipline 50
    20

    12


    1






    1




    Command NameSkill Gain
    Level required
     Energy Cost Fun Cost Groom Cost Intel
     End  Str   Speed   Aggro   Adapt   Loyal   Courage   Hyper   Friendly
    Tricks I: Beg, Roll Over show 50
    30

    10

    3

    1


    1








    Obstacles II:
    Weave Poles & Hoop Jump
    sport 50
    30

    5

    2

    1

    1


    1




    1

    1


    Advanced Tasks working 50
    30

    10

    5

    1

    1

    1

    1




    1



    Obstacles III:
    See-Saw, Dog Walk & Aframe
    sport 70
    35

    5

    2

    1

    1

    1

    1




    1

    1


    Condition
    50



    3

    3

    3

    3


    3

    3

    3



    Special (Groom X 6)













    <span style="background-color: rgb(255, 204, 0);">Along for the ride!</span><br>
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