<span style="color:red">TOTALLY new perspective for this idea. After a few days of brain storming, this is what I have some up with (at 3:am) XP Anything in Red has been newly added! I have left the original parts of the post.</span><br><br>Since you can only have 200 fame points...what to do with all the other points?<br><br>There is an option to buy +1 point in a stat for any were from 80-100 fame points, but that’s to high for my blood, and to me seems like defeating the purpose of training. <br><br>We have 4 skills and only can max 2 to 100%. Ands yes..we can move Fame points around to help other skills...but what about this instead. Maybe add Item Crafting as a 5th Skill and allow us to max 2 ½ or 3. <br><br>As players keep playing the game, they are bound to have way over 200 fame points. Im sure most of you already do. So how about being able to but toys and training items for your doggies?<br><br>There could be a Puppy Supplies Store were we could buy things with fame points (or money) and all the proceeds could go to VP Retirement or a shelter?<br><br>Or sponsers could have another skill of “Item Crafting”.<br><br>We could craft items to help our dogs focus and learn better. I know that some dogs in real life when training they get easily tired if it’s not a challenge..or they get distracted.<br><br><span style="color:red">Sponsers have business skills. At 50% skill our dogs are featured for sale and what not. After 50% what about working up crafting skills for managing a store? That’s business like right? LOL<br><br>If allowed to run a store we can create the following:</span><br><br>Friendly: <br>Toys-balls, frisbees, sticks, bubbles.<br>Supplies-Grooming brushes to keep them clean, and gain trust. <br><br>Aggression: <br>Toys-a Tug Toy<br>Supplies-a Foam Arm, an Attack Dummy.<br><br>Adaptability: <br>Toys-Stick, Bone (something natural and comforting)<br>Supplies-Doggy Beds, Blankets, Crates. <br><br>Loyalty: <br>Toys-<br>Supplies-Treats*<br>Little doggy treats that you can give to your dog after each time they learn a new skill. This could be a way of reinforcing good behavior, to let the dog know he did well.<br><br>Courage: <br>Toys-any kind of toys<br>Idea-You can assign two dogs to play with each other so they can socialize and develop courage. This Could Also help with adaptability. Since some times dogs need animal companions. This could also lower hyperness. I know for a fact that pointers in real life are extremely hyper animals, and behave better when they have a play mate that they can tier out. <br><br>Hyper: <br>Toys-There are these cookies made with natural things. Like oats and peanut butter. They are specifically made to give a an energy boost, and since it’s all natural, it wont harm the dog. However to much of a good thing can make a dog sick. The cookies would raise hyperness for active dogs. And the idea above about a play mate, would lower hyperness. <br><br>Strength: <br>Toys-Tug toy (even tho it could be used for aggression as well).<br>Supplies-Dogs have weight pulling contests..so you could build a harness and weights for your dogs pull and build up strength. <br><br>Intelligence: <br>Toys-These little Cubes that you fill with food. And it’s supposed to be a puzzle for the dog to figure out. <br>Supplies-“Dummies” you take a dogs favorite toy..hide it some where..and it’s their goal to search, rescue, and retrieve. <br><br>Endurance: <br>Endurance will slowly raise with other training. It should just come naturally. <br>Supplies-Treadmill. Show dogs are exercised on these so they do not mess up their coats. <br><br>Speed: <br>Supplies-Lures. You take a piece of fabric..or toy..something to resemble a rabbit maybe. And you tie it to this track..the dogs chase is and it helps their speed. It’s how they race dogs.<br><br><span style="color:red"> At a certain % we can be able to create toys for a certain skill. Starting at 50% and gaining 6.25% for each skill obtained (to make it an even 50% more).<br><span style="font-weight:bold">LOYALTY </span> create at 56.25%<br>Treats<br><span style="font-weight:bold">HYPER</span> create at 62.5%<br>Cookies<br><span style="font-weight:bold">FRIENDLINESS</span> create at 68.75%<br>Balls<br>Frisbees<br>Sticks<br>Bones<br>Grooming Brushes<br><span style="font-weight:bold">COURAGE</span>–since you cant really buy anything for courage. You could have your dog play with other dogs to built up their confidence (tho playing with them and rewarding them do this naturally). <br><span style="font-weight:bold">INTELLIGENCE</span> create at 75%<br>Cubes<br>Decoys<br><span style="font-weight:bold">STRENGTH</span> create at 81.25%<br>Tug Toy<br>Weights<br>Harness<br><span style="font-weight:bold">ADAPTABILITY</span> create at 87.5%<br>Dog Bed<br>Dog Crate<br><span style="font-weight:bold">SPEED</span> create at 93.75%<br>Lures<br><span style="font-weight:bold">ENDURANCE</span> create at 100%<br>Treadmill<br><br>These items above could have a 1 time use. Like 1 toy for each dogs stat. Forgive me for saying this. Since I don’t know how to express it better. But how VHR has tack. Each Item of tack makes a certain skill raise 10%. These items could raise them a certain % BUT ONLY 1 TIME. <br><br>Example. For friendliness, there are 5 items there. Each item could give your dog a (2%) stat gain for Friendliness. And you would need to purchase these 5 these items to meet your full (10%) stat gain.<br><br><span style="font-weight:bold">FRIENDLINESS</span><br>Balls–(2%)<br>Frisbees–(2%)<br>Sticks–(2%)<br>Bones–(2%)<br>Grooming Brushes–(2%)<br>Total Gain: (10%) or 10pts. For Friendliness<br><br>However to create these Items, It would have to cost us something as well. <br><br><span style="font-weight:bold">FRIENDLINESS</span><br>Balls–$10<br>Frisbees–$10<br>Sticks–$15<br>Bones–$15<br>Grooming Brushes–$20<br><span style="font-weight:bold">ADAPTABILITY</span><br>Dog Bed–$50<br>Dog Crate–$100<br>LOYALTY<br>Treats–$25<br><span style="font-weight:bold">COURAGE</span>–since you cant really buy anything for courage. You could have your dog play with other dogs to built up their confidence (tho playing with them and rewarding them do this naturally). <br><span style="font-weight:bold">HYPER</span><br>Cookies–$25<br><span style="font-weight:bold">STRENGTH</span><br>Tug Toy–$15<br>Weights–$30<br>Harness–$60<br><span style="font-weight:bold">INTELLIGENCE</span><br>Cubes–$10<br>Decoys–$20<br><span style="font-weight:bold">ENDURANCE</span><br>Treadmill–$1,000<br><span style="font-weight:bold">SPEED</span><br>Lures–$20</span><br><br>Please feel free to add on to this. I want to have everyone brain storm.<br><br><\__~<br>..// \\..<br>Bara of Celtic Rose Kennels
"One dog barks at something, the rest bark at him." - Chinese Proverb
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Thank you Lothe (sorry if i spelled that wrong) for the wonderful banner
Thank you Lothe (sorry if i spelled that wrong) for the wonderful banner
Never Under Estimate the Powers of a Loser
Breedin' The Best Vizslas on VP
I refuse to have a battle of wits with an unarmed person. Grow your own dope... plant a man.
Vixen Kennels brands star with VX .
I refuse to have a battle of wits with an unarmed person. Grow your own dope... plant a man.
Never Under Estimate the Powers of a Loser
Breedin' The Best Vizslas on VP