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Trainoff System/Counter? >w>

It might be just me, since I get lazy, updating dogs I've trained and whatnot. XD It's not really a big<br>deal I guess, but I dunno? :P Maybe something where the host can input participating player names<br>and send contracts via a "train-off" option, which should add the points up and all corresponding to the dog <br>upon getting sent back. So for setting things up, maybe have something that could put default points, and the<br>dogs that have special notes could perhaps, just go into some sort of "pending" list, so the host can just check<br>back and add the points manually? >w> Yeah. XD
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[Ver's kennel!]
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Comments

  • This sounds like a great idea except one thing: Most train-offs have a different amount of points for each training. For example: 5 points for a skill & stat max and 7 points for 12 year grooms, right? So you'd have to put in a different amount of points for each training, and so on. I think that might be really hard to code, if possible.
  • Finny wrote:
    This sounds like a great idea except one thing: Most train-offs have a different amount of points for each training. For example: 5 points for a skill & stat max and 7 points for 12 year grooms, right? So you'd have to put in a different amount of points for each training, and so on. I think that might be really hard to code, if possible.
    <br><br>I was thinking about a system that you could input the different points so you <span style="font-style:italic">could</span> have different points for skill/stat max or whatever else needs to be done.<br><br>I guess it sounds a little hard to make. x]
    Banners: OPEN
    Training: OPEN ;D
    [Ver's kennel!]
    verad.png
  • In my opinion the coding would be far too complex; I could see it ending up as its own software package. If you're going to host a trainoff, tallying points just comes with the territory.
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